In Kingdom Hearts: Chain of Memories, Kingdom Hearts: 358/2 Days, and Kingdom Hearts: Re:coded, the gauge is instead a horizontal bar with no arcs. In most games it appears as an up to 270 degree green arc which extends in a straight line horizontally after 270 degrees. The exact appearance of the gauge varies depending on the game. In Kingdom Hearts 358/2 Days, no other gauges appear, but the Limit Gauge serves as, at most, half of the player's HP bar. In Kingdom Hearts Birth by Sleep, it appears next to the Focus and D-Link Gauges. In Kingdom Hearts: Chain of Memories, it appears next to Riku's DP Gauge in Reverse/Rebirth. It only appears next to the MP Gauge in Kingdom Hearts, and the HP and MP gauges shift position depending on how much HP and MP Sora has. In Kingdom Hearts II, the HP bar appears next to the MP and Drive Gauges. The HP bar of the player character is often located to the bottom-right or top-left corner of the screen, grouped with all other gauges displayed during gameplay. As in past games, an alarm still sounds when low on health. The HP bar also flashes yellow when picking up Mission Point prizes in Kingdom Hearts 358/2 Days. In Kingdom Hearts 358/2 Days and Kingdom Hearts Birth by Sleep, the character portraits do not flinch, but merely flash red when taking damage. This carries on into Kingdom Hearts: Chain of Memories and Kingdom Hearts II and also applies to Roxas, Riku, and Mickey Mouse when they are playable. This is to warn the player that Sora is low on health. The HP meter will then flash red and a siren will go off. When HP reaches a very low point, Sora goes into critical mode. In most games, the HP bar extends in length as Sora's maximum HP increases. When damage is taken, the picture of the character on the meter, such as Sora, flinches momentarily and part of the green becomes dark gray, signifying that Sora is not at full health. When a character's HP is at 100%, the bar is completely green. The HP gauge from Kingdom Hearts 2 is shown in green. If HP of the player's character (the main character, normally Sora) is fully depleted, the player will then receive a Game Over. Some enemies have the ability to regenerate their own HP, but this is not common. A higher defense means that fewer points are taken away with each hit, and higher strength means that more points are depleted.Īllied characters' HP can be seen next to their picture on the Heads Up Display, and, if the player has the Scan ability equipped, the enemy's HP can be seen on the top of the screen when targeted.Īllied characters' HP can be restored via HP orbs, Potions, Hi-Potions, Mega-Potions, Elixirs, Megalixirs, and Cure Magic. The amount of Hit Points taken away with each hit depends on the attacker's strength and the target's defense. To deplete Hit Points, that character or enemy must be hit by an attack or spell that causes damage. The battles in the Kingdom Hearts series are based upon a system of Hit Points ( HP) or also known as Health Points.Įach character and enemy has a number of Hit Points that must be depleted before he/she/it is defeated. The HP Orb as it appears in Kingdom Hearts II.
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